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A fun short stylized scene I worked on. As I'm sure some of you could tell from the title and music, this was partly inspired by Final Fantasy (as I always am).
Everything was modeled in Blender (except the rock and tree which were modeled in ZBrush). Textures done in Substance Designer / Painter. Rendered in UE5 (Lumen GI, SS reflections). I used some floral patterns from Milad Kambari on the trim sheet.
Please excuse the "splotches" throughout the video, but I reduced it as much as I could. Unfortunately the rendering process was quite problematic (hence why I'm actually using SS reflections), but I'll get into that another time.

Audio: Fabula Nova Crystallis from Final Fantasy XIII

Blender Screenshots Pt.1

Blender Screenshots Pt.1

Blender Screenshots Pt.2

Blender Screenshots Pt.2

Blender Screenshots Pt.3

Blender Screenshots Pt.3

Blender Screenshots Pt.4

Blender Screenshots Pt.4

Trim Sheet Pt.1

Trim Sheet Pt.1

Trim Sheet Pt.2

Trim Sheet Pt.3

Trim Sheet Pt.3

Using a noise map to displace the carpet (also used for banners and drapes)

Generator for leaves/ branches on the walls

Generator for grass / flowers

Re-using the flower's opacity maps in a tile sampler to create the leaf maps